![]() The challenge lies in staying consistent and not falling off your bike over the distance since if you do then they’ll be right up with you again.Īnother early event in the career is a time-trial at Suzuka where you’re given a target time for each of the three sectors. One of the earliest career mode events is a seven-lap race around Zolder and it isn’t difficult to go faster than the AI, especially if you know the layout of the track. Those go some way to easing new players in but even on the medium difficulty setting, semi-pro, the speed of the AI isn’t much of a concern in the beginning of career mode. There are three different options in terms of the difficulty and the level of physics simulation, and there’s the usual list of optional assists such as automatic gears or combined brakes. Since there is little in the way of hand-holding and there are no slower bikes to learn the basics on before riding the faster bikes, RiMS Racing does expect you to either have a certain amount of skill going into it or to get the hang of it very quickly. The tutorial is one lap of Zolder where it only really teaches you the controls and the first career mode event is very similar except spread over three laps and also teaching you about pitstops. Lean too much and you’ll fall off, if the front is too far off the ground when going over a dip then you’ll fall off and a trip into the gravel will more than likely cause you to fall off.įor many that’s a breath of fresh air to have a game that replicates the difficulty in riding a high-powered sports bike around a race track, but the game does throw you in at the deep end and simply hopes you’ll swim. ![]() That’s not an unlikely scenario either since it’s far more unforgiving to ride a bike in RiMS Racing than it is in most other games. ![]() If there’s a race where you keep hitting the other bikes or falling off, then you’ll find yourself with extensive repairs to make. ![]() Many other racing games have had some form of maintenance aspect but never to the extent that RiMS Racing does and never has it been such a prominent and perpetual part of a career playthrough. So while you may have eight different exhaust options, for many other parts you are limited to just one or two different components as the rest are only compatible with one of the other seven motorbike models. That’s because you have to go through the motions of taking off the worn or damaged part, buying a new one from the in-game shop and then pressing more buttons and rotating the analog stick some more to fit the new part to your bike.Īlso, while it looks like there’s a lot of different parts you can buy in the shop, in many cases you are heavily limited in what you can fit to your bike. It can sound overwhelming and certainly it takes a little while to get used to because it is a more laborious process to repair your bike than it would be in a normal racing game. In total there are 46 different categories of parts, which include lots of the obvious ones including the exhaust and fairing – but then there are lots of more minor ones that most games ignore, such as the various brands of oils and fluids you wish to use.Īs an example, there are multiple different options for brake fluids with the original manufacturer’s available along with two other licensed, and fully 3D-modelled, bottles of brake fluid by Motul and Brembo. So depending on how you ride or how often you crash you’ll need to replace some parts sooner than others.Įvery time you remove or fit a part to your bike you have to perform a series of button presses and analog stick rotations, meant to in some way replicate the action of screwing or unscrewing of parts from the bike. In between races in the career mode you’ll have to perform maintenance on your bike as parts will wear during the races. The key differentiator though is that the level of detail and customisability in RiMS Racing far exceeds that seen in any other bike racing game. Those eight bikes are all amongst the fastest road-going bikes available, including the Suzuki GSX-R1000R and the Ducati Panigale V4 R. So while Ride 4 has over 170 models of motorbike, RiMS Racing has just eight models with no more than one bike per manufacturer. RiMS Racing though is much more simulation-oriented and tries to capture every aspect of bike racing. Ride 4 has often been called the motorbike equivalent of the Forza Motorsport or Gran Turismo games because it’s realistic while still being accessible for newcomers. On the surface RiMS Racing would appear to be a rival to the Ride games, but that’s really not the case since both games are completely different in what they intend to achieve and how they go about it.
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